Tipi Tales- 80LV Breakdown

First Blockout Ideas

First Blockout Ideas

Blockout Iteration- Leading Lines

Blockout Iteration- Leading Lines

Zbrush Brushes to Sculpt Hero Prop

Zbrush Brushes to Sculpt Hero Prop

Surface Noise Zbrush

Surface Noise Zbrush

Hp-Lp-Uv Mesh Workflow

Hp-Lp-Uv Mesh Workflow

Uv Transfer Attribute in Maya

Uv Transfer Attribute in Maya

Vertex Paint

Rock Sculpting Zbrush

Rock Sculpting Zbrush

Substance Designer-Bark

Substance Designer-Bark

Substance Designer-Bark

Substance Designer-Bark

Skirt Geo

Skirt Geo

Skirts

Point Lights

Point Lights

Rim Lights

Rim Lights

Light Blocks

Light Blocks

https://80.lv/articles/learn-how-to-texture-native-american-environment-using-substance-3d/
https://www.artstation.com/artwork/29QZOK
Tipi Tales Breakdown- I had the amazing opportunity to write a Breakdown my project. This scene was created in Unreal Engine 5.1. If you want to see the final environment and the 80Lv article, you can check it in the links above. I hope you like it and find some of the techniques useful!